Single Training and Group Seminars are offered to professionals, like 3D designers, engineers working with 3D programs, artists, as well as for universities and museums.
The content of a synfogram is a virtual and real 3D animated scenery printed on a flat surface Iit can be created with a palette of digital media. Most of our clients use the digital data they already have. With just a bit of adjustment to our parameters, their data can be used for printing .
Imagine the space around your subject as a simple cube. Look through a camera. While the camera moves from left to right, you see the different sides, the different facets of the object. In stereo photography, this phenomenon is the "moving art", which is well known in integral photography invented by Gabriel Lippmann, early 20th century. Consider the cube through the camera with one eye, the cube looks flat, in 2-D. Let 2 cameras side by side, and see with the left eye by the camera 1, with the right eye by the camera 2, the image is the same, but it appears in volume, in 3D
A Synfogram is more than an object in 3 dimensions. The objects created within the cube, can move. This means that we produce a 3-D film with a holographic impression. Upon taking up the centre of our cube is the centre of our Synfogramme, the edges represent the length (the width of synfogramme), and width (the height of synfogramme). The depth corresponds to the depth of the image given in the Cube. The synfogramme being in the middle of the cube part of the image will be out of the surface of synfogramme to float in space.
The length of the animation is the number of images processed, up to 2500 frames for the large formats. The time, (the fourth dimension), of an animation is about 10 to 12 seconds. For a smooth animation, we must therefore order a movement for which we have fixed parameters easy to use. Before you begin your project, please ask for these parameters.